Mendeley

Tengo que crear un estilo CSL para formatear estas entradas, averiguar bien cómo rescatar la información exacta que quiero de Mendeley (folders, groups…) y sacarla de la mejor manera (con URLs y enlaces, etc.).

Lo que tenemos en el grupo de Narratech Laboratories:

Mendeley Plugin: groupby = , sortby = year, sortorder = desc, filter =

Mendeley Plugin: using cached output

Jim Drey Cubillos Tellez, Jim Drey Cubillos Tellez (2021) Desarrollo y evaluación de un videojuego serio para tratar la nictofobia

Jim Drey Cubillos Tellez, Jim Drey Cubillos Tellez (2021) Desarrollo y evaluación de un videojuego serio para tratar la nictofobia

Omar Naranjo Caprachi, Gonzalo Pérez Martín, Omar Naranjo Caprachi, Gonzalo Pérez Martín (2021) Diseño y Desarrollo de un Conjunto de Herramientas de Producción para Facilitar la Accesibilidad Auditiva en Videojuegos

Pedro Pinto Neves, Nelson Zagalo (2021) Game Design as an Autonomous Research Subject, Information 2021, Vol. 12, Page 367 12(9), p. 367, Multidisciplinary Digital Publishing Institute, url, doi:10.3390/INFO12090367

Manuel López Ibáñez, Maximiliano Miranda, Nahum Alvarez, Federico Peinado (2021) Using Gestural Emotions Recognised Through a Neural Network as Input for an Adaptive Music System in Virtual Reality, Entertainment Computing, p. 100404, Elsevier, url, doi:10.1016/j.entcom.2021.100404

Adriana del Castillo Espejo-Saavedra, Raúl Serrano Gómez, Adriana del Castillo Espejo-Saavedra, Raúl Serrano Gómez (2020) Diseño y desarrollo de personajes con presencia social en videojuegos de realidad virtual

Diego Romero-Hombrebueno Santos, Mario Sánchez Blanco, José Manuel Sierra Ramos, Diego Romero-Hombrebueno Santos, Mario Sánchez Blanco, José Manuel Sierra Ramos (2020) Planificación automática para el comportamiento de personajes de videojuegos como extensión de Unreal Engine

José Javier Cortés Tejada, José Javier Cortés Tejada (2020) Creación de videojuegos de rol táctico mediante herramientas de desarrollo para el usuario final

Adriana del Castillo Espejo-Saavedra, Raúl Serrano Gómez, Adriana del Castillo Espejo-Saavedra, Raúl Serrano Gómez (2020) Diseño y desarrollo de personajes con presencia social en videojuegos de realidad virtual

Diego Romero-Hombrebueno Santos, Mario Sánchez Blanco, José Manuel Sierra Ramos, Diego Romero-Hombrebueno Santos, Mario Sánchez Blanco, José Manuel Sierra Ramos (2020) Planificación automática para el comportamiento de personajes de videojuegos como extensión de Unreal Engine

José Javier Cortés Tejada, José Javier Cortés Tejada (2020) Creación de videojuegos de rol táctico mediante herramientas de desarrollo para el usuario final

Adriana del Castillo Espejo-Saavedra, Raúl Serrano Gómez, Adriana del Castillo Espejo-Saavedra, Raúl Serrano Gómez (2020) Diseño y desarrollo de personajes con presencia social en videojuegos de realidad virtual

Alfredo Hernández Burgos, Alfredo Hernández Burgos (2020) Formación de instructores de simuladores de vuelo basada en escenarios virtuales de entrenamiento

Diego Romero-Hombrebueno Santos, Mario Sánchez Blanco, José Manuel Sierra Ramos, Diego Romero-Hombrebueno Santos, Mario Sánchez Blanco, José Manuel Sierra Ramos (2020) Planificación automática para el comportamiento de personajes de videojuegos como extensión de Unreal Engine

Cheng Zhen Meng, Yu Tang, Chen Yao Wu, Di Lin (2020) Battle Prediction System in StarCraft Combined with Topographic Considerations, Lecture Notes in Electrical Engineering 572 LNEE, p. 122-130, Springer, doi:10.1007/978-981-15-0187-6_14

Adriana del Castillo Espejo-Saavedra, Raúl Serrano Gómez, Adriana del Castillo Espejo-Saavedra, Raúl Serrano Gómez (2020) Diseño y desarrollo de personajes con presencia social en videojuegos de realidad virtual

() Diseño y desarrollo de personajes con presencia social en videojuegos de realidad virtual - E-Prints Complutense, url

José Javier Cortés Tejada, José Javier Cortés Tejada (2020) Creación de videojuegos de rol táctico mediante herramientas de desarrollo para el usuario final

() Creación de videojuegos de rol táctico mediante herramientas de desarrollo para el usuario final Creation of Tactical Role-Playing Games using Tools for End-User Development - E-Prints Complutense, url

Diego Romero-Hombrebueno Santos, Mario Sánchez Blanco, José Manuel Sierra Ramos, Diego Romero-Hombrebueno Santos, Mario Sánchez Blanco, José Manuel Sierra Ramos (2020) Planificación automática para el comportamiento de personajes de videojuegos como extensión de Unreal Engine

() Planificación automática para el comportamiento de personajes de videojuegos como extensión de Unreal Engine Automatic planning for video game characters behavior as Unreal Engine plugin - E-Prints Complutense, url

José Javier Cortés, Federico Peinado (2020) Development of a User-Friendly Application for Creating Tactical Role-Playing Games, url

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Gabriel Peñas, Federico Peinado () Towards Basic Emotion Recognition using Players Body and Hands Pose in Virtual Reality Narrative Experiences, url

() (No Title), pdf

Diego Romero, Mario Sánchez, José Manuel Sierra, Maximiliano Miranda, Federico Peinado (2020) Developing an Automated Planning Tool for Non-Player Character Behavior, url

() (No Title), pdf

Alfredo Hernández, Rubén Dapica, Federico Peinado (2020) Who Trains the Trainers? Towards a Flight Instructors Simulator based on Training Scenarios, url

() (No Title), pdf

Maximiliano Miranda, Antonio A Sánchez-Ruiz, Federico Peinado () Pac-Man or Pac-Bot? Exploring Subjective Perception of Players' Humanity in Ms. Pac-Man, url

() (No Title), pdf

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Clara Fernández-Vara, Bennett Foddy () WELL PLAYED, url

Maximiliano Miranda, Antonio A Sánchez-Ruiz, Federico Peinado () A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game, url

() (No Title), pdf

M. Miranda, A.A. Sánchez-Ruiz, F. Peinado (2020) Building Non-player Character Behaviors By Imitation Using Interactive Case-Based Reasoning, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 12311 LNAI, doi:10.1007/978-3-030-58342-2_17

Jorge Osorio González, Federico Peinado Gil (2019) Hacia una herramienta metodológica que optimice la eficacia del discurso. Un caso de estudio aplicado a usuarios de videojuegos, Communication & Methods 1(2), p. 63-76, Communication and Methods, doi:10.35951/V1I2.26

Jaume Esteve, Federico Peinado (2019) Retos para diseñar una metodología para el estudio de la historia del videojuego en España, Communication & Methods 1(2), p. 181-195, Communication and Methods, doi:10.35951/V1I2.35

Jaume Esteve, Federico Peinado (2019) Retos para diseñar una metodología para el estudio de la historia del videojuego en España, Communication & Methods 1(2), p. 181-195, Communication and Methods, doi:10.35951/V1I2.35

Jorge Osorio González, Federico Peinado Gil (2019) Hacia una herramienta metodológica que optimice la eficacia del discurso. Un caso de estudio aplicado a usuarios de videojuegos, Communication & Methods 1(2), p. 63-76, Communication and Methods, doi:10.35951/V1I2.26

Jorge Algaba Aranda, Manuel Hernández Nájera-Alesón, Jorge Algaba Aranda, Manuel Hernández Nájera-Alesón (2019) Desarrollo de una aplicación para analizar y evaluar el comportamiento de oradores en realidad virtual

Jaime María Bas Domínguez, Álvaro Cuevas Álvarez, Alejandro García Montero, Juan Gómez-Martinho González, Irene González Velasco, Jaime María Bas Domínguez, Álvaro Cuevas Álvarez, Alejandro García Montero, Juan Gómez-Martinho González, Irene González Velasco (2019) Diseño de una Arquitectura de Sistemas Multiagente para Videojuegos basada en el modelo de Creencias, Deseos e Intenciones en Unity

Dae Wook Kim, Sungyun Park, Seong Il Yang (2019) An Analysis of the Effects of Physical Abilities on RTS Game Outcome Using Machine Learning Approach, ICTC 2019 - 10th International Conference on ICT Convergence: ICT Convergence Leading the Autonomous Future, p. 929-933, Institute of Electrical and Electronics Engineers Inc., doi:10.1109/ICTC46691.2019.8939771

Jorge Algaba Aranda, Manuel Hernández Nájera-Alesón, Jorge Algaba Aranda, Manuel Hernández Nájera-Alesón (2019) Desarrollo de una aplicación para analizar y evaluar el comportamiento de oradores en realidad virtual

() Desarrollo de una aplicación para analizar y evaluar el comportamiento de oradores en realidad virtual - E-Prints Complutense, url

Jaime María Bas Domínguez, Álvaro Cuevas Álvarez, Alejandro García Montero, Juan Gómez-Martinho González, Irene González Velasco, Jaime María Bas Domínguez, Álvaro Cuevas Álvarez, Alejandro García Montero, Juan Gómez-Martinho González, Irene González Velasco (2019) Diseño de una Arquitectura de Sistemas Multiagente para Videojuegos basada en el modelo de Creencias, Deseos e Intenciones en Unity

() Diseño de una Arquitectura de Sistemas Multiagente para Videojuegos basada en el modelo de Creencias, Deseos e Intenciones en Unity - E-Prints Complutense, url

Jorge Osorio González, Federico Peinado Gil (2019) Hacia una herramienta metodológica que optimice la eficacia del discurso. Un caso de estudio aplicado a usuarios de videojuegos, Communication & Methods 1(2), p. 63-76, Communication and Methods, doi:10.35951/v1i2.26

() Hacia una herramienta metodológica que optimice la eficacia del discurso: un caso de estudio aplicado a usuarios de videojuegos Towards a methodological tool for optimizing the efficacy of discourse analysis: a case study with video gamers - E-Prints Complutense, url

() Retos para diseñar una metodología para el estudio de la historia del videojuego en España | Comunicación y Métodos, url

Jaume Esteve, Federico Peinado (2019) Retos para diseñar una metodología para el estudio de la historia del videojuego en España, Communication & Methods 1(2), p. 181-195, Communication and Methods, url, doi:10.35951/v1i2.35

Jorge Osorio González, Federico Peinado Gil (2019) Hacia una herramienta metodológica que optimice la eficacia del discurso. Un caso de estudio aplicado a usuarios de videojuegos, Communication & Methods 1(2), p. 63-76, Communication and Methods, url, doi:10.35951/v1i2.26

() Hacia una herramienta metodológica que optimice la eficacia del discurso | Comunicación y Métodos, url

Elisenda Estanyol, Mireia Montaña, Antonio José Planells (2019) Jóvenes y videojuegos. Percepciones sobre su tratamiento informativo en los medios de comunicación, Estudios sobre el Mensaje Periodístico 25(1), p. 129-145, url, doi:10.5209/ESMP.63720

Coursera (2019) Story and Narrative Development for Video Games, url

㻌 㞷, Yasuda Yuki () Toward a Network Analysis of Empathic and Exciting AI Conversation and Scenario

Kazuko Takahashi, Shizuka Yokohama () On a Formal Treatment of Deception in Argumentative Dialogues

Nguyen The Tung, Koichiro Yoshino, Sakriani Sakti, Satoshi Nakamura () Utilizing deception information for dialog management of doctor-patient conversations

Sergio González Jiménez, Sergio González Jiménez (2018) Desarrollo de un Sistema Multiagente basado en creencias, deseos e intenciones para modelar personajes autónomos en videojuegos utilizando Jason y Unity

Sergio González Jiménez, Sergio González Jiménez (2018) Desarrollo de un Sistema Multiagente basado en creencias, deseos e intenciones para modelar personajes autónomos en videojuegos utilizando Jason y Unity

Sergio González Jiménez, Sergio González Jiménez (2018) Desarrollo de un Sistema Multiagente basado en creencias, deseos e intenciones para modelar personajes autónomos en videojuegos utilizando Jason y Unity

Marcelino Pérez Durán, Juan José Prieto Escolar, Marcelino Pérez Durán, Juan José Prieto Escolar (2018) Desarrollo de una herramienta de autoría en Unity para la creación de Juegos de Rol con combate basado en turnos

Sergio González Jiménez, Sergio González Jiménez (2018) Desarrollo de un Sistema Multiagente basado en creencias, deseos e intenciones para modelar personajes autónomos en videojuegos utilizando Jason y Unity

Marcelino Pérez Durán, Juan José Prieto Escolar, Marcelino Pérez Durán, Juan José Prieto Escolar (2018) Desarrollo de una herramienta de autoría en Unity para la creación de Juegos de Rol con combate basado en turnos

Sergio González Jiménez, Sergio González Jiménez (2018) Desarrollo de un Sistema Multiagente basado en creencias, deseos e intenciones para modelar personajes autónomos en videojuegos utilizando Jason y Unity

Marcelino Pérez Durán, Juan José Prieto Escolar, Marcelino Pérez Durán, Juan José Prieto Escolar (2018) Desarrollo de una herramienta de autoría en Unity para la creación de Juegos de Rol con combate basado en turnos

Víctor García Rodríguez, Jesús Menéndez Montejo, Víctor García Rodríguez, Jesús Menéndez Montejo (2018) Desarrollo de una plataforma para creación e investigación en videojuegos multijugador de deducción

Víctor García Rodríguez, Jesús Menéndez Montejo, Víctor García Rodríguez, Jesús Menéndez Montejo (2018) Desarrollo de una plataforma para creación e investigación en videojuegos multijugador de deducción

() Desarrollo de una plataforma para creación e investigación en videojuegos multijugador de deducción - E-Prints Complutense, url

Sergio González Jiménez, Sergio González Jiménez (2018) Desarrollo de un Sistema Multiagente basado en creencias, deseos e intenciones para modelar personajes autónomos en videojuegos utilizando Jason y Unity

() Desarrollo de un Sistema Multiagente basado en creencias, deseos e intenciones para modelar personajes autónomos en videojuegos utilizando Jason y Unity - E-Prints Complutense, url

G. Peñas, F. Peinado (2018) An approach to basic emotion recognition through players body pose using virtual reality devices, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 10714 LNCS, doi:10.1007/978-3-319-76270-8_5

M. López Ibáñez, N. Álvarez, F. Peinado (2018) Towards an emotion-driven adaptive system for video game music, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 10714 LNCS, doi:10.1007/978-3-319-76270-8_25

Pablo Díez de la Puente, David Valdivia Martínez, Sheng Zhu, Pablo Díez de la Puente, David Valdivia Martínez, Sheng Zhu (2017) Desarrollo de una aplicación cliente-servidor para análisis de experiencias de usuario en realidad virtual con seguimiento de movimiento del visor y reconocimiento gestual de las manos

Javier Druet Honrubia, Luis Alfonso González de la Calzada, Javier Druet Honrubia, Luis Alfonso González de la Calzada (2017) Desarrollo de una herramienta de creación de videojuegos de rol táctico para escenarios isométricos compuestos por bloques

Pablo Díez de la Puente, David Valdivia Martínez, Sheng Zhu, Pablo Díez de la Puente, David Valdivia Martínez, Sheng Zhu (2017) Desarrollo de una aplicación cliente-servidor para análisis de experiencias de usuario en realidad virtual con seguimiento de movimiento del visor y reconocimiento gestual de las manos

() Desarrollo de una aplicación cliente-servidor para análisis de experiencias de usuario en realidad virtual con seguimiento de movimiento del visor y reconocimiento gestual de las manos Development of a client-server application for the analysis of user experiences in virtual reality with visor movement tracking and hand signal recognition - E-Prints Complutense, url

Pablo Díez de la Puente, David Valdivia Martínez, Sheng Zhu, Pablo Díez de la Puente, David Valdivia Martínez, Sheng Zhu (2017) Desarrollo de una aplicación cliente-servidor para análisis de experiencias de usuario en realidad virtual con seguimiento de movimiento del visor y reconocimiento gestual de las manos

Pablo Díez de la Puente, David Valdivia Martínez, Sheng Zhu, Pablo Díez de la Puente, David Valdivia Martínez, Sheng Zhu (2017) Desarrollo de una aplicación cliente-servidor para análisis de experiencias de usuario en realidad virtual con seguimiento de movimiento del visor y reconocimiento gestual de las manos

Yusuf Pisan, Nikitas Marinos Sgouros, Tim Marsh (2017) Editorial, Entertainment Computing 22, p. 1, Elsevier B.V., doi:10.1016/j.entcom.2017.05.003

Antonio J. Fernández-Leiva, Antonio M. Mora García (2017) Preface for the special issue on Science in Videogames, Entertainment Computing 21, p. 95-96, Elsevier B.V., doi:10.1016/j.entcom.2017.02.001

Karyn Riddle, Zhen Di, Sunghak Kim, Eunyoung Myung, Swee Kiat Tay, Fangxin Xu (2017) The unexpected comfort of wearing headphones: Emotional and cognitive effects of headphone use when playing a bloody video game, Entertainment Computing 19, p. 43-52, Elsevier B.V., doi:10.1016/j.entcom.2016.10.004

Lidson Jacob, Esteban Clua, Daniel de Oliveira (2017) Oh Gosh!! Why is this game so hard? Identifying cycle patterns in 2D platform games using provenance data, Entertainment Computing 19, p. 65-81, Elsevier B.V., doi:10.1016/j.entcom.2016.12.002

() A machine learning approach to predict the winner in StarCraft based on influence maps - ScienceDirect, url

Antonio A. Sánchez-Ruiz, Maximiliano Miranda (2017) A machine learning approach to predict the winner in StarCraft based on influence maps, Entertainment Computing 19, p. 29-41, Elsevier B.V., doi:10.1016/j.entcom.2016.11.005

Javier Druet Honrubia, Luis Alfonso González de la Calzada, Javier Druet Honrubia, Luis Alfonso González de la Calzada (2017) Desarrollo de una herramienta de creación de videojuegos de rol táctico para escenarios isométricos compuestos por bloques

() Desarrollo de una herramienta de creación de videojuegos de rol táctico para escenarios isométricos compuestos por bloques - E-Prints Complutense, url

G. Peñas, F. Peinado (2017) Towards basic emotion recognition using players body and hands pose in virtual reality narrative experiences, CEUR Workshop Proceedings 1957

J. Esteve, F. Peinado (2017) FX interactive: Growth and decline of the Spanish video games publisher, CEUR Workshop Proceedings 1957

M.L. Ibáñez, N. Álvarez, F. Peinado (2017) A study on an efficient spatialisation technique for near-field sound in video games, CEUR Workshop Proceedings 1957

M. Miranda, A.A. Sánchez-Ruiz, F. Peinado (2017) Pac-Man or Pac-Bot? Exploring subjective perception of players’ humanity in Ms. Pac-Man, CEUR Workshop Proceedings 1957

Raghav Bhardwaj (2017) The Ergonomic Development of Video Game Controllers, doi:10.4172/2165-7556.1000209

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Alejandro Sánchez López, Fernando Romero de la Morena, Hector Martín Solís, Alejandro Sánchez López, Fernando Romero de la Morena, Hector Martín Solís (2016) Un sistema de control autónomo para personajes de videojuegos basado en el modelo cognitivo Creencia-Deseo-Intención

Alejandro Sánchez López, Fernando Romero de la Morena, Hector Martín Solís, Alejandro Sánchez López, Fernando Romero de la Morena, Hector Martín Solís (2016) Un sistema de control autónomo para personajes de videojuegos basado en el modelo cognitivo Creencia-Deseo-Intención

() Un sistema de control autónomo para personajes de videojuegos basado en el modelo cognitivo Creencia-Deseo-Intención - E-Prints Complutense, url

() La realidad virtual y su aplicación en el tratamiento de la demencia: Una revisión de la literatura científica | La Ciencia al Servicio de la Salud, url

R. Hervás, J. Arroyo, V. Francisco, F. Peinado, P. Gervás (2016) Influence of personal choices on lexical variability in referring expressions, Natural Language Engineering 22(2), doi:10.1017/S1351324915000182

M. Miranda, A.A. Sánchez-Ruiz, F. Peinado (2016) A neuroevolution approach to imitating human-like play in Ms. Pac-man video game, CEUR Workshop Proceedings 1682

M.L. Ibáñez, F. Peinado (2016) Walking in VR: Measuring presence and simulator sickness in first-person virtual reality games, CEUR Workshop Proceedings 1682

Daniel Vella (2016) "Who Am 'I' in the Game?": A Typology of the Modes of Ludic Subjectivity

() (17) (PDF) Measuring Presence: The Temple Presence Inventory, url

() Protege4Pizzas10Minutes - Protege Wiki, url

Santiago Ontañón, Gabriel Synnaeve, Alberto Uriarte, Florian Richoux, David Churchill, Mike Preuss (2015) RTS AI Problems and Techniques, Encyclopedia of Computer Graphics and Games, p. 1-12, Springer International Publishing, doi:10.1007/978-3-319-08234-9_17-1

N. Alvarez, F. Peinado (2015) Modelling suspicion as a game mechanism for designing a computer-played investigation character, CEUR Workshop Proceedings 1394(January)

M. Miranda, F. Peinado (2015) Improving the performance of a computer-controlled player in a maze chase game using evolutionary Programming on a finite-state machine, CEUR Workshop Proceedings 1394(January)

Gary Klein (2015) A naturalistic decision making perspective on studying intuitive decision making, Journal of Applied Research in Memory and Cognition 4(3), p. 164-168, Elsevier Inc., doi:10.1016/j.jarmac.2015.07.001

Einir Einisson, Gísli Böðvar, Guðmundsson Steingrímur, Arnar Jónsson, Hannes Högni, Vilhjálmsson David, James Thue () Virtual Reality RPG Spoken Dialog System

() INVESTIGACIÓN SOBRE PSICOLOGIA DE LA MOTIVACIÓN EN LAS UNIVERSIDADES ESPAÑOLAS, url

Glen Robertson, Ian Watson (2014) A review of real-time strategy game AI, AI Magazine 35(4), p. 75-104, AI Access Foundation, doi:10.1609/aimag.v35i4.2478

Emese Domahidi, Ruth Festl, Thorsten Quandt (2014) To dwell among gamers: Investigating the relationship between social online game use and gaming-related friendships, Computers in Human Behavior 35, p. 107-115, url, doi:10.1016/j.chb.2014.02.023

Agustín C. Caminero, Antonio Robles-Gómez, Salvador Ros, Roberto Hernández, Llanos Tobarra (2013) P2P-based resource discovery in dynamic grids allowing multi-attribute and range queries, Parallel Computing 39(10), p. 615-637, doi:10.1016/j.parco.2013.08.003

Raul Lara-Cabrera, Carlos Cotta, Antonio J. Fernandez-Leiva (2013) A review of computational intelligence in RTS games, Proceedings of the 2013 IEEE Symposium on Foundations of Computational Intelligence, FOCI 2013 - 2013 IEEE Symposium Series on Computational Intelligence, SSCI 2013, p. 114-121, doi:10.1109/FOCI.2013.6602463

Nick Redfern (2013) Film style and narration in Rashomon, Journal of Japanese and Korean Cinema 5(2), p. 21-36, url, doi:10.1386/jjkc.5.1-2.21_1

() Virtual storyteller: reader takes charge of story, url

() Generating Procedural Narrative - Nonadecimal Creative, url

Andrew J Reagan, Lewis Mitchell, Dilan Kiley, Christopher M Danforth, Peter Sheridan Dodds () The emotional arcs of stories are dominated by six basic shapes, url

José Luis Orihuela Colliva () El narrador en la ficción interactiva. El jardinero y el laberinto | Biblioteca Virtual Miguel de Cervantes, url

Brian McKernan (2013) The Morality of Play, Games and Culture 8(5), p. 307-329, url, doi:10.1177/1555412013493133

Richard J. Samworth (2012) Optimal weighted nearest neighbour classifiers, Annals of Statistics 40(5), p. 2733-2763, doi:10.1214/12-AOS1049

V. Francisco, R. Hervás, F. Peinado, P. Gervás (2012) EmoTales: Creating a corpus of folk tales with emotional annotations, Language Resources and Evaluation 46(3), doi:10.1007/s10579-011-9140-5

D. Oyarzun, F. Peinado, R.M. Young, A. Elizalde, G. Méndez (2012) Preface, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 7648 LNCS

N. Álvarez, F. Peinado (2012) Exploring body language as narrative interface, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 7648 LNCS, doi:10.1007/978-3-642-34851-8-19

Federico Peinado (2010) La evolución tecnológica de los generadores de historias, Congreso Internacional de Videojuegos UCM

Federico Peinado, Virginia Francisco, Raquel Hervás, Pablo Gervás, F Peinado, Á V Francisco Á R Hervás, V Francisco, R Hervás, P Gervás (2010) Assessing the Novelty of Computer-Generated Narratives Using Empirical Metrics 20, p. 565-588, doi:10.1007/s11023-010-9209-8

Federico Peinado, Virginia Francisco, Raquel Hervás, Pablo Gervás (2010) Assessing the novelty of computer-generated narratives using empirical metrics, Minds and Machines. Special Issue on Computational Creativity 20(4), p. 565–588

V. Francisco, F. Peinado, R. Hervás, P. Gervás (2010) Semantic web approaches to the extraction and representation of emotions in texts, Semantic Web: Standards, Tools and Ontologies

P. Lendvai, T. Declerck, S. Darányi, P. Gervás, R. Hervás, S. Malec, F. Peinado (2010) Integration of linguistic markup into semantic models of folk narratives: The fairy tale use case, Proceedings of the 7th International Conference on Language Resources and Evaluation, LREC 2010

Federico Peinado (2010) La evolución tecnológica de los generadores de historias, Congreso Internacional de Videojuegos UCM

Virginia Francisco, Pablo Gervás, Federico Peinado (2010) Ontological reasoning for improving the treatment of emotions in text, Knowledge and Information Systems 25(3), p. 421-443

Barbara Krahé, Ingrid Möller (2010) Longitudinal effects of media violence on aggression and empathy among German adolescents, Journal of Applied Developmental Psychology 31(5), p. 401-409, url, doi:10.1016/j.appdev.2010.07.003

Ben G. Weber, Michael Mateas (2009) A data mining approach to strategy prediction, CIG2009 - 2009 IEEE Symposium on Computational Intelligence and Games, p. 140-147, doi:10.1109/CIG.2009.5286483

Federico Peinado (2008) A Generic Interface for Controlling Virtual Environments in Interactive Applications, International Conference on Computing

Carlos León, Federico Peinado, Álvaro Navarro, Héctor Cortiguera (2008) An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games, Joint International Conference on Interactive Digital Storytelling, url

Federico Peinado, Álvaro Navarro, Pablo Gervás (2008) A Testbed Environment for Interactive Storytellers, International Conference on Inteligent Technologies for Interactive Entertainment

Federico Peinado, Marc Cavazza, David Pizzi (2008) Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework, Joint International Conference on Interactive Digital Storytelling, url

Federico Peinado (2008) Un Armazón para el Desarrollo de Aplicaciones de Narración Automática basado en Componentes Ontológicos Reutilizables, Departamento de Ingeniería del Software e Inteligencia Artificial

Federico Peinado, Álvaro Navarro, Pablo Gervás (2008) A Testbed Environment for Interactive Storytellers

Carlos León, Federico Peinado, Alvaro Navarro, Héctor Cortiguera () An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games

Federico Peinado, Marc Cavazza, David Pizzi (2008) Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework, LNCS 5334, p. 83-88

Federico Peinado, Michael Santorum () Juego Emergente: ¿Nuevas formas de contar historias en videojuegos? Emergent Game: New ways for storytelling in videogames?

Federico Peinado, Profesor José, García Santesmases () Narración Digital e Interactiva: Dirección automática de entornos virtuales, url

Federico Peinado, Michael Santorum () Nº 8-REVISTA DE COMUNICACIÓN Y NUEVAS, url

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Federico Peinado, Profesor José, García Santesmases () Interactive Digital Storytelling: Automatic direction of virtual environments, url

Federico Peinado, Pablo Gerv´as, Gerv´ Gerv´as, Profesor José, García Santesmases, Madrid Spain () Evaluation of Automatic Generation of Basic Stories, url

Presentada D por Federico Peinado Gil Dirigida por el D Pablo Gervás Gómez-Navarro (2008) Tesis doctoral

Holger Danielsiek, Raphael Sẗuer, Andreas Thom, Nicola Beume, Boris Naujoks, Mike Preuss (2008) Intelligent moving of groups in real-time strategy games, 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008, p. 71-78, doi:10.1109/CIG.2008.5035623

F. Peinado, A. Navarro, P. Gervás (2008) A testbed environment for interactive storytellers, INTETAIN 2008 - 2nd International Conference on INtelligent TEchnologies for Interactive EnterTAINment

F. Peinado, M. Cavazza, D. Pizzi (2008) Revisiting character-based affective storytelling under a narrative BDI framework, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 5334 LNCS, doi:10.1007/978-3-540-89454-4_13

Federico Peinado, Marc Cavazza, David Pizzi (2008) Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework, Joint International Conference on Interactive Digital Storytelling, url

C. León, F. Peinado, Á. Navarro, H. Cortiguera (2008) An intelligent plot-centric interface for mastering computer role-playing games, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 5334 LNCS, doi:10.1007/978-3-540-89454-4_39

Federico Peinado, Álvaro Navarro, Pablo Gervás (2008) A Testbed Environment for Interactive Storytellers, International Conference on Inteligent Technologies for Interactive Entertainment

Carlos León, Federico Peinado, Álvaro Navarro, Héctor Cortiguera (2008) An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games, Joint International Conference on Interactive Digital Storytelling, url

Federico Peinado (2008) A Generic Interface for Controlling Virtual Environments in Interactive Applications, International Conference on Computing

Federico Peinado (2008) Un Armazón para el Desarrollo de Aplicaciones de Narración Automática basado en Componentes Ontológicos Reutilizables, Departamento de Ingeniería del Software e Inteligencia Artificial

Federico Peinado, Pablo Gervás (2007) Automatic Direction of Interactive Storytelling: Formalizing the Game Master Paradigm, International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling

Virginia Francisco, Pablo Gervás, Federico Peinado (2007) Ontological Reasoning to Configure Emotional Voice Synthesis, International Conference on Web Reasoning and Rule Systems, url

Federico Peinado, Álvaro Navarro (2007) RCEI: An API for Remote Control of Narrative Environments, International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling

Federico Peinado (2007) The Role of Automatic Storytellers in Learning Environments, Online Working Conference on Narrative and Learning Environments

Federico Peinado, Álvaro Navarro (2007) RCEI: An API for Remote Control of Narrative Environments, LNCS 4871, p. 181-186

Virginia Francisco, Pablo Gervás, Federico Peinado (2007) Ontological Reasoning to Configure Emotional Voice Synthesis, International Conference on Web Reasoning and Rule Systems, url

Federico Peinado (2007) The Role of Automatic Storytellers in Learning Environments, Online Working Conference on Narrative and Learning Environments

Federico Peinado, Álvaro Navarro (2007) RCEI: An API for Remote Control of Narrative Environments, International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling

V. Francisco, P. Gervás, F. Peinado (2007) Ontological reasoning to configure emotional voice synthesis, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 4524 LNCS

Federico Peinado, Pablo Gervás (2007) Automatic Direction of Interactive Storytelling: Formalizing the Game Master Paradigm, International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling

Federico Peinado, Michael Santorum (2006) De cómo la realidad puede tomar parte en juegos emergentes, La Revista Icono 14

Héctor Gómez-Gauchía, Federico Peinado (2006) Automatic Customization of Non-Player Characters Using Players Temperament, International Conference on Technologies for Interactive Digital Storytelling and Entertainment, url

Federico Peinado (2006) Interactive Digital Storytelling: Automatic Direction of Virtual Environments, Upgrade. Monograph: Virtual Environments

Federico Peinado, Pablo Gervás (2006) Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL, International Conference on Technologies for Interactive Digital Storytelling and Entertainment, url

Federico Peinado (2006) Narración Digital e Interactiva: Dirección automática de entornos virtuales, Novática: Entornos Virtuales

Pablo Gervás, Birte Lönneker-Rodman, Jan Christoph Meister, Federico Peinado (2006) Narrative Models: Narratology Meets Artificial Intelligence, International Conference on Language Resources and Evaluation. Satellite Workshop: Toward Computational Models of Literary Analysis

Federico Peinado, Mateus Mendes (2006) Ontologies and Knowledge Bases: State-Of-The-Art Report. Informe Técnico 9/06

Federico Peinado, Mateus Mendes, Dpto Sistemas Informáticos Y Programación (2006) Ontologies and Knowledge Bases: State-Of-The-Art Report

Federico Peinado (2006) Interactive Digital Storytelling: Automatic Direction of Virtual Environments, Upgrade. Monograph: Virtual Environments

Federico Peinado, Mateus Mendes (2006) Ontologies and Knowledge Bases: State-Of-The-Art Report. Informe Técnico 9/06

Héctor Gómez-Gauchía, Federico Peinado (2006) Automatic Customization of Non-Player Characters Using Players Temperament, International Conference on Technologies for Interactive Digital Storytelling and Entertainment, url

Pablo Gervás, Birte Lönneker-Rodman, Jan Christoph Meister, Federico Peinado (2006) Narrative Models: Narratology Meets Artificial Intelligence, International Conference on Language Resources and Evaluation. Satellite Workshop: Toward Computational Models of Literary Analysis

Federico Peinado (2006) Narración Digital e Interactiva: Dirección automática de entornos virtuales, Novática: Entornos Virtuales

Federico Peinado, Pablo Gervás (2006) Evaluation of Automatic Generation of Basic Stories, New Generation Computing, Computational Paradigms and Computational Intelligence. Special issue: Computational Creativity 24(3), p. 289-302

Federico Peinado, Pablo Gervás (2006) Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL, International Conference on Technologies for Interactive Digital Storytelling and Entertainment, url

H. Gómez-Gauchía, F. Peinado (2006) Automatic customization of non-player characters using players temperament, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 4326 LNCS

Federico Peinado, Michael Santorum (2006) De cómo la realidad puede tomar parte en juegos emergentes, La Revista Icono 14

Thomas H. Apperley (2006) Genre and game studies: Toward a critical approach to video game genres, Simulation & Gaming 37(1), p. 6-23, url, doi:10.1177/1046878105282278

Federico Peinado, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín (2005) A Game Architecture for Emergent Story-Puzzles in a Persistent World, International Conference of the Digital Games Research Association

Federico Peinado, Pablo Gervás (2005) A Generative and Case-based Implementation of Proppian Morphology, Joint International Conference of the Association for Computers and the Humanities and the Association for Literary and Linguistic Computing

Federico Peinado, Pablo Gervás (2005) Creativity Issues in Plot Generation, International Joint Conference on Artificial Intelligence. Workshop on Computational Creativity

Federico Peinado, Pablo Gervás, Pablo Moreno-Ger (2005) Interactive Storytelling in Educational Environments, International Conference on Multimedia and ICT´s in Education: Recent Research Developments in Learning Technologies

Federico Peinado, Michael Santorum (2005) Juego Emergente: ¿Nuevas Formas de Contar Historias en Videojuegos?, La Revista Icono 14

Federico Peinado, Pablo Gervás (2005) KIIDSOnto: An OWL DL Ontology for Narrative Reasoning, International Protégé Conference.

Federico Peinado, Pablo Gervás, Pablo Moreno-Ger (2005) Interactive storytelling in educational environments, p. 1

Birte Lönneker, Jan Christoph Meister, Pablo Gervás, Federico Peinado, Uni Madrid, Michael Mateas, Jan Christoph () Story Generators: Models and Approaches for the Generation of Literary Artefacts "Dream on": Designing the ideal Story Generator Algorithm ACH/ALLC 2005

Federico Peinado (2005) A Game Architecture for Emergent Story-Puzzles in a Persistent World

Federico Peinado, Pablo Gervás, Dpto Sistemas Informáticos Y Programación () Creativity Issues in Plot Generation, url

Pablo Gervás, Birte Lönneker-Rodman, Jan Christoph Meister, Federico Peinado () Narrative Models: Narratology Meets Artificial Intelligence, url

Federico Peinado, Pablo Gervás () Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL

Hector Gómez-Gauchía, Federico Peinado () Automatic Customization of Non-Player Characters using Players Temperament, url

Virginia Francisco, Pablo Gervás, Federico Peinado () Ontological Reasoning to Configure Emotional Voice Synthesis

Federico Peinado, Pablo Gervás () Automatic Direction of Interactive Storytelling: Formalizing the Game Master Paradigm

F. Peinado, P.P. Gómez-Martín, M.A. Gómez-Martín (2005) A game architecture for emergent story-puzzles in a persistent world, Proceedings of DiGRA 2005 Conference: Changing Views - Worlds in Play

Federico Peinado, Pablo Gervás (2005) A Generative and Case-based Implementation of Proppian Morphology, Joint International Conference of the Association for Computers and the Humanities and the Association for Literary and Linguistic Computing

Federico Peinado, Pablo Gervás (2005) Creativity Issues in Plot Generation, International Joint Conference on Artificial Intelligence. Workshop on Computational Creativity

Federico Peinado, Pablo Gervás (2005) KIIDSOnto: An OWL DL Ontology for Narrative Reasoning, International Protégé Conference.

Federico Peinado, Michael Santorum (2005) Juego Emergente: ¿Nuevas Formas de Contar Historias en Videojuegos?, La Revista Icono 14

Federico Peinado, Pablo Gervás, Pablo Moreno-Ger (2005) Interactive Storytelling in Educational Environments, International Conference on Multimedia and ICT´s in Education: Recent Research Developments in Learning Technologies

Pablo Gervás, Belén Díaz-Agudo, Federico Peinado, Raquel Hervás (2005) Story Plot Generation based on CBR, Knowledge-Based Systems. Special issue: AI-2004 18(4-5), p. 235-242

Federico Peinado, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín (2005) A Game Architecture for Emergent Story-Puzzles in a Persistent World, International Conference of the Digital Games Research Association

Belén Díaz-Agudo, Pablo Gervás, Federico Peinado (2004) A Case Based Reasoning Approach to Story Plot Generation, European Conference on Case Based Reasoning. Advances in Case Based Reasoning

Federico Peinado, Pablo Gervás, Belén Díaz-Agudo (2004) A Description Logic Ontology for Fairy Tale Generation, International Conference on Language Resources and Evaluation: Workshop on Language Resources for Linguistic Creativity

Federico Peinado, Miguel Ancochea, Pablo Gervás (2004) Automated Control of Interactions in Virtual Spaces: a Useful Task for Exploratory Creativity, European Conference on Case Based Reasoning. Joint Workshop on Computational Creativity

Federico Peinado (2004) Mediación Inteligente entre Autores e Interactores para Sistemas de Narración Digital Interactiva

Federico Peinado, Pablo Gervás (2004) Transferring Game Mastering Laws to Interactive Digital Storytelling, International Conference on Technologies for Interactive Digital Storytelling and Entertainment

Federico Peinado, Gil Tutor, Pablo Gervás Gómez-Navarro (2004) Mediación Inteligente entre Autores e Interactores para Sistemas de Narración Digital Interactiva

Federico Peinado, Pablo Gervás, Belén Díaz-Agudo () A Description Logic Ontology for Fairy Tale Generation, url

Federico Peinado, Pablo Gervás () Transferring Game Mastering Laws to Interactive Digital Storytelling

Federico Peinado, Miguel Ancochea, Pablo Gervás () Automated Control of Interactions in Virtual Spaces: a Useful Task for Exploratory Creativity

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Pablo Gervás, Belén Díaz-Agudo, Federico Peinado, Raquel Hervás () Story Plot Generation based on CBR, url

Federico Peinado, Pablo Gervás (2004) Transferring Game Mastering Laws to Interactive Digital Storytelling, International Conference on Technologies for Interactive Digital Storytelling and Entertainment

Belén Díaz-Agudo, Pablo Gervás, Federico Peinado (2004) A Case Based Reasoning Approach to Story Plot Generation, European Conference on Case Based Reasoning. Advances in Case Based Reasoning

Federico Peinado, Miguel Ancochea, Pablo Gervás (2004) Automated Control of Interactions in Virtual Spaces: a Useful Task for Exploratory Creativity, European Conference on Case Based Reasoning. Joint Workshop on Computational Creativity

Federico Peinado, Pablo Gervás, Belén Díaz-Agudo (2004) A Description Logic Ontology for Fairy Tale Generation, International Conference on Language Resources and Evaluation: Workshop on Language Resources for Linguistic Creativity

Federico Peinado, P Gervas (2004) Transferring game mastering laws to interactive digital storytelling, Lecture Notes in Computer Science, p. 48–54, Springer, pdf

Federico Peinado (2004) Mediación Inteligente entre Autores e Interactores para Sistemas de Narración Digital Interactiva

B. Díaz-Agudo, P. Gervás, F. Peinado (2004) A case based reasoning approach to story plot generation, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 3155

Dmitri Williams (2003) The Video Game Lightning Rod, Information, Communication & Society 6(4), p. 523-550, url, doi:10.1080/1369118032000163240

Mary E. Ballard, J. Rose Wiest (1996) Mortal Kombat (tm): The Effects of Violent Videogame Play on Males' Hostility and Cardiovascular Responding1, Journal of Applied Social Psychology 26(8), p. 717-730, url, doi:10.1111/j.1559-1816.1996.tb02740.x

Corinna Cortes, Vladimir Vapnik (1995) Support-vector networks, Machine Learning 20(3), p. 273-297, Springer Science and Business Media LLC, doi:10.1007/bf00994018

B S Tufts University, ; M S University Of Washington (1995) Collective Artificial Intelligence: Simulated Role-Playing from Crowdsourced Data

() Leonid Berov - Institute of Cognitive Science, url

N. S. Altman (1992) An introduction to kernel and nearest-neighbor nonparametric regression, American Statistician 46(3), p. 175-185, doi:10.1080/00031305.1992.10475879

S. Fling, L. Smith, T. Rodriguez, D. Thornton, E. Atkins, K. Nixon (1992) VIDEOGAMES, AGGRESSION, AND SELF-ESTEEM: A SURVEY, Social Behavior and Personality: an international journal 20(1), p. 39-45, url, doi:10.2224/sbp.1992.20.1.39

Nicola S. Schutte, John M. Malouff, Joan C. Post-Gorden, Annette L. Rodasta (1988) Effects of Playing Videogames on Children's Aggressive and Other Behaviors1, Journal of Applied Social Psychology 18(5), p. 454-460, url, doi:10.1111/j.1559-1816.1988.tb00028.x

Mark Winkel, Dawn M. Novak, Helen Hopson (1987) Personality factors, subject gender, and the effects of aggressive video games on aggression in adolescents, Journal of Research in Personality 21(2), p. 211-223, url, doi:10.1016/0092-6566(87)90008-0

Steven B. Silvern, Peter A. Williamson (1987) The effects of video game play on young children's aggression, fantasy, and prosocial behavior, Journal of Applied Developmental Psychology 8(4), p. 453-462, url, doi:10.1016/0193-3973(87)90033-5

Joel Cooper, Diane Mackie (1986) Video Games and Aggression in Children1, Journal of Applied Social Psychology 16(8), p. 726-744, url, doi:10.1111/j.1559-1816.1986.tb01755.x

Albert L. Zobrist (1969) A model of visual organization for the game of GO, Proceedings of the May 14-16, 1969, spring joint computer conference on XX - AFIPS '69 (Spring), p. 103, New York, New York, USA: ACM Press, url, doi:10.1145/1476793.1476819

R. A. FISHER (1936) THE USE OF MULTIPLE MEASUREMENTS IN TAXONOMIC PROBLEMS, Annals of Eugenics 7(2), p. 179-188, Wiley, doi:10.1111/j.1469-1809.1936.tb02137.x

Las mías, own:

Mendeley Plugin: groupby = year, sortby = , sortorder = asc, filter =

Mendeley Plugin: using cached output

2021

M. López Ibáñez, M. Miranda, N. Alvarez, F. Peinado (2021) Using gestural emotions recognised through a neural network as input for an adaptive music system in virtual reality, Entertainment Computing 38, doi:10.1016/j.entcom.2021.100404

2020

M. Miranda, A.A. Sánchez-Ruiz, F. Peinado (2020) Building Non-player Character Behaviors By Imitation Using Interactive Case-Based Reasoning, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 12311 LNAI, doi:10.1007/978-3-030-58342-2_17

2019

M. Miranda, A.A. Sánchez-Ruiz, F. Peinado (2019) Towards Human-Like Bots Using Online Interactive Case-Based Reasoning, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 11680 LNAI, doi:10.1007/978-3-030-29249-2_21

2018

M. López Ibáñez, N. Álvarez, F. Peinado (2018) Towards an emotion-driven adaptive system for video game music, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 10714 LNCS, doi:10.1007/978-3-319-76270-8_25

G. Peñas, F. Peinado (2018) An approach to basic emotion recognition through players body pose using virtual reality devices, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 10714 LNCS, doi:10.1007/978-3-319-76270-8_5

2017

M. Miranda, A.A. Sánchez-Ruiz, F. Peinado (2017) Pac-Man or Pac-Bot? Exploring subjective perception of players’ humanity in Ms. Pac-Man, CEUR Workshop Proceedings 1957

M.L. Ibáñez, N. Álvarez, F. Peinado (2017) A study on an efficient spatialisation technique for near-field sound in video games, CEUR Workshop Proceedings 1957

J. Esteve, F. Peinado (2017) FX interactive: Growth and decline of the Spanish video games publisher, CEUR Workshop Proceedings 1957

G. Peñas, F. Peinado (2017) Towards basic emotion recognition using players body and hands pose in virtual reality narrative experiences, CEUR Workshop Proceedings 1957

2016

R. Hervás, J. Arroyo, V. Francisco, F. Peinado, P. Gervás (2016) Influence of personal choices on lexical variability in referring expressions, Natural Language Engineering 22(2), doi:10.1017/S1351324915000182

M. Miranda, A.A. Sánchez-Ruiz, F. Peinado (2016) A neuroevolution approach to imitating human-like play in Ms. Pac-man video game, CEUR Workshop Proceedings 1682

M.L. Ibáñez, F. Peinado (2016) Walking in VR: Measuring presence and simulator sickness in first-person virtual reality games, CEUR Workshop Proceedings 1682

2015

M. Miranda, F. Peinado (2015) Improving the performance of a computer-controlled player in a maze chase game using evolutionary Programming on a finite-state machine, CEUR Workshop Proceedings 1394(January)

N. Alvarez, F. Peinado (2015) Modelling suspicion as a game mechanism for designing a computer-played investigation character, CEUR Workshop Proceedings 1394(January)

2012

V. Francisco, R. Hervás, F. Peinado, P. Gervás (2012) EmoTales: Creating a corpus of folk tales with emotional annotations, Language Resources and Evaluation 46(3), doi:10.1007/s10579-011-9140-5

D. Oyarzun, F. Peinado, R.M. Young, A. Elizalde, G. Méndez (2012) Preface, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 7648 LNCS

N. Álvarez, F. Peinado (2012) Exploring body language as narrative interface, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 7648 LNCS, doi:10.1007/978-3-642-34851-8-19

2010

P. Lendvai, T. Declerck, S. Darányi, P. Gervás, R. Hervás, S. Malec, F. Peinado (2010) Integration of linguistic markup into semantic models of folk narratives: The fairy tale use case, Proceedings of the 7th International Conference on Language Resources and Evaluation, LREC 2010

V. Francisco, F. Peinado, R. Hervás, P. Gervás (2010) Semantic web approaches to the extraction and representation of emotions in texts, Semantic Web: Standards, Tools and Ontologies

Federico Peinado (2010) La evolución tecnológica de los generadores de historias, Congreso Internacional de Videojuegos UCM

Federico Peinado, Virginia Francisco, Raquel Hervás, Pablo Gervás (2010) Assessing the novelty of computer-generated narratives using empirical metrics, Minds and Machines. Special Issue on Computational Creativity 20(4), p. 565–588

Virginia Francisco, Pablo Gervás, Federico Peinado (2010) Ontological reasoning for improving the treatment of emotions in text, Knowledge and Information Systems 25(3), p. 421-443

2008

F. Peinado, M. Cavazza, D. Pizzi (2008) Revisiting character-based affective storytelling under a narrative BDI framework, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 5334 LNCS, doi:10.1007/978-3-540-89454-4_13

F. Peinado, A. Navarro, P. Gervás (2008) A testbed environment for interactive storytellers, INTETAIN 2008 - 2nd International Conference on INtelligent TEchnologies for Interactive EnterTAINment

C. León, F. Peinado, Á. Navarro, H. Cortiguera (2008) An intelligent plot-centric interface for mastering computer role-playing games, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 5334 LNCS, doi:10.1007/978-3-540-89454-4_39

Federico Peinado (2008) Un Armazón para el Desarrollo de Aplicaciones de Narración Automática basado en Componentes Ontológicos Reutilizables, Departamento de Ingeniería del Software e Inteligencia Artificial

Federico Peinado, Marc Cavazza, David Pizzi (2008) Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework, Joint International Conference on Interactive Digital Storytelling, url

Federico Peinado, Álvaro Navarro, Pablo Gervás (2008) A Testbed Environment for Interactive Storytellers, International Conference on Inteligent Technologies for Interactive Entertainment

Carlos León, Federico Peinado, Álvaro Navarro, Héctor Cortiguera (2008) An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games, Joint International Conference on Interactive Digital Storytelling, url

Federico Peinado (2008) A Generic Interface for Controlling Virtual Environments in Interactive Applications, International Conference on Computing

2007

V. Francisco, P. Gervás, F. Peinado (2007) Ontological reasoning to configure emotional voice synthesis, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 4524 LNCS

Federico Peinado (2007) The Role of Automatic Storytellers in Learning Environments, Online Working Conference on Narrative and Learning Environments

Federico Peinado, Álvaro Navarro (2007) RCEI: An API for Remote Control of Narrative Environments, International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling

Virginia Francisco, Pablo Gervás, Federico Peinado (2007) Ontological Reasoning to Configure Emotional Voice Synthesis, International Conference on Web Reasoning and Rule Systems, url

Federico Peinado, Pablo Gervás (2007) Automatic Direction of Interactive Storytelling: Formalizing the Game Master Paradigm, International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling

2006

H. Gómez-Gauchía, F. Peinado (2006) Automatic customization of non-player characters using players temperament, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 4326 LNCS

Federico Peinado, Mateus Mendes (2006) Ontologies and Knowledge Bases: State-Of-The-Art Report. Informe Técnico 9/06

Pablo Gervás, Birte Lönneker-Rodman, Jan Christoph Meister, Federico Peinado (2006) Narrative Models: Narratology Meets Artificial Intelligence, International Conference on Language Resources and Evaluation. Satellite Workshop: Toward Computational Models of Literary Analysis

Federico Peinado (2006) Narración Digital e Interactiva: Dirección automática de entornos virtuales, Novática: Entornos Virtuales

Federico Peinado, Pablo Gervás (2006) Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL, International Conference on Technologies for Interactive Digital Storytelling and Entertainment, url

Federico Peinado (2006) Interactive Digital Storytelling: Automatic Direction of Virtual Environments, Upgrade. Monograph: Virtual Environments

Héctor Gómez-Gauchía, Federico Peinado (2006) Automatic Customization of Non-Player Characters Using Players Temperament, International Conference on Technologies for Interactive Digital Storytelling and Entertainment, url

Federico Peinado, Michael Santorum (2006) De cómo la realidad puede tomar parte en juegos emergentes, La Revista Icono 14

Federico Peinado, Pablo Gervás (2006) Evaluation of Automatic Generation of Basic Stories, New Generation Computing, Computational Paradigms and Computational Intelligence. Special issue: Computational Creativity 24(3), p. 289-302

2005

F. Peinado, P.P. Gómez-Martín, M.A. Gómez-Martín (2005) A game architecture for emergent story-puzzles in a persistent world, Proceedings of DiGRA 2005 Conference: Changing Views - Worlds in Play

Federico Peinado, Pablo Gervás (2005) KIIDSOnto: An OWL DL Ontology for Narrative Reasoning, International Protégé Conference.

Federico Peinado, Michael Santorum (2005) Juego Emergente: ¿Nuevas Formas de Contar Historias en Videojuegos?, La Revista Icono 14

Federico Peinado, Pablo Gervás, Pablo Moreno-Ger (2005) Interactive Storytelling in Educational Environments, International Conference on Multimedia and ICT´s in Education: Recent Research Developments in Learning Technologies

Federico Peinado, Pablo Gervás (2005) Creativity Issues in Plot Generation, International Joint Conference on Artificial Intelligence. Workshop on Computational Creativity

Federico Peinado, Pablo Gervás (2005) A Generative and Case-based Implementation of Proppian Morphology, Joint International Conference of the Association for Computers and the Humanities and the Association for Literary and Linguistic Computing

Federico Peinado, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín (2005) A Game Architecture for Emergent Story-Puzzles in a Persistent World, International Conference of the Digital Games Research Association

Pablo Gervás, Belén Díaz-Agudo, Federico Peinado, Raquel Hervás (2005) Story Plot Generation based on CBR, Knowledge-Based Systems. Special issue: AI-2004 18(4-5), p. 235-242

2004

B. Díaz-Agudo, P. Gervás, F. Peinado (2004) A case based reasoning approach to story plot generation, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 3155

Federico Peinado, Pablo Gervás (2004) Transferring Game Mastering Laws to Interactive Digital Storytelling, International Conference on Technologies for Interactive Digital Storytelling and Entertainment

Federico Peinado (2004) Mediación Inteligente entre Autores e Interactores para Sistemas de Narración Digital Interactiva

Federico Peinado, Miguel Ancochea, Pablo Gervás (2004) Automated Control of Interactions in Virtual Spaces: a Useful Task for Exploratory Creativity, European Conference on Case Based Reasoning. Joint Workshop on Computational Creativity

Federico Peinado, Pablo Gervás, Belén Díaz-Agudo (2004) A Description Logic Ontology for Fairy Tale Generation, International Conference on Language Resources and Evaluation: Workshop on Language Resources for Linguistic Creativity

Belén Díaz-Agudo, Pablo Gervás, Federico Peinado (2004) A Case Based Reasoning Approach to Story Plot Generation, European Conference on Case Based Reasoning. Advances in Case Based Reasoning

Federico Peinado, P Gervas (2004) Transferring game mastering laws to interactive digital storytelling, Lecture Notes in Computer Science, p. 48–54, Springer, pdf

En el folder de Mis publicaciones

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El grupo de Artificial Intelligence

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